Corruptor

Corruptor - Souleater [Agility] {Range - mid to long}

Early corruptors were a wily creature that was hard to tame due to their interbreed traits and a lack of focused natural instincts. Being natural predators they tended not to get along well with the species they stemmed from, causing a lot of conflict in the process. Few of the original natural cold blooded corruptors survived as they were put down for their naturally insubordinate behavior. Souleater was one such case that Kerrigan took a close watch over, as she felt it could prove to be a nasty weapon against her foes.

1) Possession (passive) - Units killed while under the effect of Possessive Demise become corrupted masses carrying out the will of the Souleater.

2) Corrosive Goo (single target debuff) - Low cooldown single target debuff that is stackable on a target up to 5 times. Each application lasts for a few seconds and reduces the targets movement speed and attack speed.

3) Caustic Mantle (self buff) - Souleater coats her mantle in acidic spores which absorb magical attacks made against her. Lasts a few seconds and greatly increases her magic armor.

4) Camouflage (passive) - Anytime the corruptor holds position(while not attacking) it naturally begins to blend in with its surroundings.(turns invisible with a fade time).

5) Enrage (self buff) - For several seconds Souleater gains additional attack speed based on the number of attacks made against her. (stacks to a static number which increases per level as well as the attack speed increase also is increased per level)

U) Spore Propulsion (channeling pb 360 aoe) - Massively slows nearby targets as the corruptor uses her propulsion system to create a stream of disarray while emitting her spores in a tight aoe. (For each second, enemy targets caught in the propulsion take 1 attack's worth of damage.

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