Stat Point System

What do you think of this stat point system instead of the traditional 3 attributes, if possible(going to try to implement it in an early demo version to see if it's possible):

(idea based on the suggestion here by Kingreaper)

Six attributes as follows;

Strength, Agility, Toughness, Stamina, Intelligence, Psi

Each point placed into an attribute will increase 2 aspects of the hero:

Strength: Melee physical abilities/Melee damage(+2), Health(1/2 of stamina's increase), Agility: Missile(and explosives) damage/Range damage(+2), Attack speed(minor), Toughness: Armor, Magic Armor Stamina: Health(twice as much as Strength's HP gain), Health regeneration Intelligence: Mana, Mana regeneration

Psi: Spell damage/Magic attack(+2), Mana

Then on top of that, for your hero's two primary stats, each point will increase damage by 1. Therefore if you are a melee character who has strength as a primary attribute and put one point into strength, then you will receive +2 base damage per point.

-Please use the discussion tab if you have any comments about this system, including specific ideas to make it better.

Is this new stat point system a good idea to explore for the game? Awesome idea, definite improvement Sounds like it could work, let's see it in an early demo version Sounds like a good idea, not sure if it would work in this game Crazy idea, it makes the game too complicated Why change something that is tried and true to work If you're going to change it, I would do this ... instead (see my post on the discussion tab)