Void Lord - Voice In The Dark

Void Lord - Voice in the Dark [Intelligence] {range }

The StarCraft Frontline Volume 4 entity of the void is here to join the fight, seeking the artifacs for its own still unknown but definitely dark agenda, it has joined forces with kerrigan's zerg only because it's a means to an end...and that end is definitely not some charity towards zerg evolution. Manifesting itself in a full and permanent physical form that prevents it from being ever bound to a crystal again came at the cost of reducing its formerly overwhelming possession capabilities as well as causing its manifested form to be very fragile. Only one thing can reverse these effects, the artifacts of evolution. P.S.:Appears similar to a dark archon but purple rather than red and with a much smaller shadow inside.

1.Cloak (Passive): As long as not in combat and not casting or attacking, the void lord remains cloaked whether when stationary or when moving.

2.Void shield (channeling): A dome shaped energy bubble engulfs the void lord and the area around him expelling all non-friendly units to the outside and nullifying all incoming damage at an energy cost.

3.Void shade: Engulfes an area in purple clouds that effectively greatly reduces the vision range of all those within.

4.Chains of the void: Provides an area of effect that entangles the targets in void chains that prevent them from moving and deal damage over time. Targets can still attack and cast (debatable).

5.Dark Whispers: The void master uses his dark abilities to confuse the target regarding the cause he is fighting for reducing his effectiveness in combat (exact debuffs are debatable but will be within the vicinity of reduced damage, armor, increased casting energy cost, more ability recharge time, slower movement).

U.Possess: The void lord feasts upon the psionic presence of the target essentially converting him against his former team for a set period of time. Note that if the possessed entity is killed the void lord dies with it and also it will not be as combat effective as its natural form due to it resisting the possession. Must have a prohibitive cost (perhaps health as well as energy) and a large cool down timer.

-Please use the discussion tab if you have any comments about this hero, including specific ideas to make him better.

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