Kerrigan's Swarm

LORE:

Ever since this strain of Spellcaster became infested and trained by the Swarm - the Overmind and it's high Cerebrate servant Zasz saw the spell-casting potentials that this strain could evolve, so they started of some Prototype experiment evolutions.. - They started morphing several embryons that were all Interlinked with the Overmind and Zasz himself.. Both - the Overmind and Zasz wanted to evo the Defiler into a strain that would maintain the same SpellCasting capabilities, but gain some self-Defence mechanisms such providing it's Claws and tail to be hard-muscle controlled and used in combat..

But back then the events on Char changed the history of this specie - Zasz was slained by the Dark-Templar and this strain's evolution was Half-way done, and the Overmind itself needed to finish the evolution.. Overmind had no such battle-experience as Zasz had and it's primal Atks were once again not evolved..

However - the Consuming ability of the Defiler became much more self-defendable --&gt; the new evolution stadium of this ability has given a way for this Zerg protorype to Devour a consumed unit and interlink it's genes temporarily, and therefore - providing the "Initiation" to Regenerate HP faster and gain Primal ATK temporarily.. So - the Overmind/Zasz Experiment although not finished - prooved to be usefull - The DEFILER INITIATION although wasn't able to attack by itlself - while in symbiosis with the consumed unit that's devouring it could still defend itself from most of the minor threats..

HERO: DEFILER INITIATION;

CLASS: INTELLIGENCE

FACTION: SWARM

ABILITIES:

1 - Consume (Active, lvl1 learned by default - 50 mana) - This is the primal ability of the INITIATION - the INITIATION consumes a unit that devours it afterwards.. Devouring gives higher HP regen while and gain some primal ATK (same damage as the consumed one but multiplied x2).. In fact - it's the most important ability that this hero has simply due to the fact that - The INITIATION can attack ONLY while in devouring phase.. This phase gives the INITIATION the ability to mix it's own inside genes with the devouring "prey".. However - for the INITIATION to devour a unit - it has to have a smaller amount of some considered HP..

CD - 20 (remember LVL 1 is learned by default)

NOTE1 : If you consume Ranged unit - you'll recover Mana instead of HP.. //

NOTE2: You can consume only 1 unit at a time..

2 - DigTunel (Active - 50 mana, max 10 seconds last) - the Defiler Initiation all by itself as a Zerg strain has the ability to burrow, However - when BurrowTunel activated - you can temporarily move while burrowed and make a Tunel in which you can later walk just if you burrow.. However - takes some pain to dig and the INITIATION loses some HP while doing this unless Hardened Carapaced.. The Tunel is temporary, but long lasting enough..

// NOTE: Any alliy non-massive Her unit can use the same tunnel for the same purpose.. However if there's an enemy Swarm Hero - if the Tunel detected - he can use it for the same benefit too.. However - if the Tunel collapses while some Hero inside - the Hero (no matter ally or enemy) will take some damage and render unmovable for some time..

3 - SYNAPSE-LINK (75 Energy) - The initiation casts some sort of a Sludge that will SYNAPSE-LINK to the units under the sludge.. The sludge effect is similar to the Devouring - It allows the INITIATION to genetic-interconnect with the targeted units (Both Enemy and Ally units or Heroes) that are affected by the sludge thing - will cause their HP and mana Regeneration rate to go to the INITIATION, and while lasting - all the sludged units don't regenerate HP or mana at all.. (Doesn't affect Protoss shields)

(CD 30, Radius 3, lasts 10 seconds)

4 - HARDEN CARAPACE (Passive) - After total Devourment of a consumed unit - the Initiation spits the devoured unit's Armor (if any), and such as - you can rewear it yourself or Recarapaced on you or any other non-massive ground Zerg ally Hero.. However - the Armor itself is damaged and is acided by itself and therefore it's diminishing.. The Hardened Carapace gives an additional armor of 2 while it lasts to the wearer, and will cause melee enemies to return themselves some damage.. The HC lasts about 15sec - depends on how much HP the consumed unit had when started devouring..

// Again - very good for team-work allied play.. //

5 - TAIL-STRIKE (10 Energy per atk) - this ability is good for only if you devoured Melee unit. It allows the INITIATION to cause some acids to deal extra damage to a target    If while acided the target takes more than 50 consecutive damage (acids without pause) - it starts to be in "melting" phase and temporarily having it's movement speed 50% reduced..

6 - ULTI - has 2 types of stadium:

-&gt; If you're currently devouring Melee unit - you can cast "THE" Plague.. The Plague does 15 DPS for 6 seconds, and it stacks with the Tail-Strike effect..

(manacost 150, CD 50, Radius 4)

-&gt; If you're currently devouring Ranged unit - you can cast "THE" Dark Swarm.. As while under it you or any other ground Ally Hero is shielded from RangeDamage reducing it taken to only 25%.. In addition - the Initiation gains a bonus of 25% movement and Atk speed while under the DarkSwarm.. (manacost - 150, Radius 5, CD 50)

HP = 180,

Armor = 2,

Manapool = 255 :))