Backstabber - Chameleon

Backstabber - Charger [Strength/Agility] {Melee to long range}

Using a mysterious gene, codenamed the Infinity Gene, Kerrigan created a Zerg that is unlike anything that could ever be dreamt of. Charger looks similar to a Baneling but lacks the chemical sacks, replaced by lethal spines and sharp ridges covering its carapace. Charger can change from a Strength form to a Agility form, using a similar mechanic as the Baneling. In Agility form, Charger rolls around and attacks by ramming enemy targets. In Strength form, Charger uses claws much like a Zergling or Ultralisk. The Charger manifests two arm blades and two small kaiser blades.

Abilities

Morph (toggle): Changes Charger from Agility to Strength. And vice versa.

Hide: While in Agility form, Charger can phase out to become invisible for a short period of time. When using this ability, Charger's travel speed is decreased, but when maxed Charger's travel speed is two times his normal speed. Charger can't attack while using Hide. When in Strength form, Charger phases out of sight and creeps around for several seconds. This is useful in sneaking up on targets before reappearing to attack.

Rampage: While in Agility form, Charger charges his target. Any other unit in the way is damaged as Charger speeds toward his target, the longer the travel distance the more damage inflicted because Chargers's travel speed increases. While in Strength form, Charger leaps upon several targets and mauls them. As this skill is upgraded, Charger will jump to more units and deal more damage. Base amount is one target and deals x damage.

Overlook (passive): Charger, when this is upgraded, increases in evasion and attack speed, but slightly decreases in armor strength.

Rush: When used, Charger's travel speed is temporarily increased.

Terran Form: Charger, for x seconds, takes the form of a Terran Marine. Time increases when upgraded. Charger is given base amount of damage in Terran form.

-Please use the discussion tab if you have any comments about this hero, including specific ideas to make him better.

How well does this hero fit into the game? Awesome hero - looking forward to playing it Great idea - may need minor changes Sounds like a good idea - not sure what role it would have on a team Crazy idea - not sure how it would fit into this game How about the hero... - needs ability(ies) remade How about the hero... - needs its concept remade How about the hero... - needs to be fully remade