Assault Tank

Assault Tank - General Martin [Strength] {range extremely short}

Martin is a well known Mercenary having worked for the Dominionin the past. He is seeking the reward offered by the Moebuis Foundation and is in it purely for the money. His allegiance to the Raiders in this mission is entirely based on his occupation of being a mercenary. He figures it would be a great time to test out his newly modified Assault Tank which is equipped with a massive frontal tremor cannon which despite having a short range more than makes up for it with it's punch. Some believe he went too far in pursuit of the ultimate assault tank, passing up several features of the new Crucio.

1) Quake (pb frontal aoe) - Martin focuses his tremor cannon directly at the ground in front of him, causing a massive explosion that stuns enemies that are in front of the tank.

2) Overrun (enemy target charge, aoe ) - Throws the tank into overdrive and charges at a target knocking all enemies aside.

3) Armored Plating (passive) - Increases armor and provides static damage reduction.

4) Finale (self buff) - The tremor cannon builds up energy for its next attack. (increases damage for the tank's next attack, based on strength)

5) Missile Defense System (self buff) - prevents any damage done by the next X attacks.

U) Cannon Barrage (channeling, targetable aoe) - Martin fills up his cannon to maximum capacity and unloads on a target area dealing massive damage and even breaking targets concentration as they defend against the attacks (mini-stuns).

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