Elite - Dark Templar Hunter

Enslaved Dark Templar - Hunter [Agility] {Mid range} 

About the same time that Kerrigan had manipulated the Dark Templar Matriarch, she captured a young member of the Shakuran Protoss and wisked him to Tarsonis. Training him herself, the Hunter is a twisted Protoss capable of great evil. The shell of the former Protoss now serves Kerrigan unquestionably. His weapon was remade to give him an advantage above his former brethren, a pulsar gauntlet instead of the Dark Templar warp gauntlet. Channeling powers of the Swarm and Void, the Hunter is far more powerful than a standard Dark Templar. Kerrigan looks forward to throwing her abomination against the Protoss, to see their faces at the new weapon she has created to use against the prideful Protoss.

Abilities 

Fixation: The Hunter stumbles toward his target, ignoring everything around him. His armor increases and his attack is temporarily increased. As the Hunter approaches his target, he begins to attack until x seconds or until the target dies. Targets hero units only.

Pulsar Burst: The Hunter fires a rapid burst from his psi pulsar and must wait double the cooldown to attack again. This ability does double the normal damage compared to its normal attack. Costs 25 energy.

Plague (passive AoE): The Hunter's armor, designed by Kerrigan, carries a supervirus, one that the Hunter himself is immune. The supervirus afflicts all enemy units within a certain range by doing x damage per second. When this ability is upgraded, the potency of the virus and the range it affects is increased.

Hindsight (range increase): The Hunter's range increase with every upgrade.

Stalk: The Hunter temporarily cloaks. While cloaked the Hunter suffers from movement speed reductions and attack strength reductions. X mana is consumed per second the Hunter is cloaked. As this is upgraded, mana consumption, movement speed reductions, and attack speed reductions are reduced.

Polarity Charge (passive): The Hunter, when this is increased, can recieve attack bonuses for x successive hits. Increases the likelihood of hitting for greater damage after x hits on a single target, if the Hunter switches targets the bonus cannot be achieved.