Tern, the lost Cerebrate

Tern was one of the Overmind's experiments, an attempt to create a mobile cerebrate that could effectively defend itself. Unfortunately, though capable of great destructive power, Tern's mind was incapable of maintaining the solid link to the Swarm that all Zerg have. Thus, he journeyed alone, or with a few minions of his own creation, until he found his way into this battle. Now, he fights alongside his brethren once more.

Tough, psychic

1) Burrow: Whenever Tern is not attacking or using his powers, he gradually burrows deeper into the ground. This increases his armour and magic(/psychic/ability) resistance, and once he reaches sufficient depth, grants him stealth.

2) Spawn Scourge: Tern spawns a scourge, which he can direct as he wishes, and deals (x) damage, 25% of which splashes, upon suiciding into an enemy. Scourges die automatically after 60 seconds

3) Consume: Tern attempts to eat a creature or hero, dealing damage and if successful healing Tern.

4) Infect: Tern enters his opponents mind, planting a small part of himself inside them. They grant vision to Tern for (x) seconds, and when he chooses to Tern can activate all his active infections, stunning the infected.

5) Mana Storm: Tern creates something akin to a psi-storm, afflicting an area. This deals minor damage over time, and drains mana, from all units caught within. Anyone casting a spell within this AoE will suffer mana burn proportional to the spells cost. ULT) Mindquake: Tern creates vibrations in the ground, and sends psionic shockwaves into his enemys minds. Deals damage in an AoE around him, and causes enemys in the AoE to stop all actions for 0.2 seconds every second; channeling. Duration increases with levels.