Terminator Assassin - Illidan Stormrage

Terminator Assassin - Illidan Stormrage    [Agility] {range - }

In their continued efforts to overcome shortages in ghost operatives caused by lack of resources compared to the dominion in the search-and-recruit arena, Raynor's Raiders backed up by the Moebius foundation funds and technology turned their eyes to creating special operatives dependent ontechnology rather than psionic potential. Dubbed StarScream battlesuits by soldiers and Twilight assassins by commanders, these new terminator class assassin exoskeletons are issued only to the most highly trained and battle-hardened recruits and are believed to be one of the main forces that will contribute to bringing about the twilight of mankind in the korpulu.

1.Overload: Through overloading the rail-gun equipped on the suit, a powerful long-range armor peircing shot is delivered dealing high damage to the target and reducing its armor. Due to weapon overheating, this ability needs a cool-down time. P.S.: Unlike snipe of the ghost, this isn't targeted for biological units but for any form of unit and has a bonus damage against Massive/Mechanical targets. (debatable explosive aoe effect)

2.Jet-Booster: Enables the battlesuit to launch itself to a desired location very quickly. Unlike reaper jetpacks, this is a one shot ability that is used from specified to get to a specific location rather than a continuously active movement buff. Can be used to jump over cliffs and doodads. Hero counts as an air unit mid-flight.

3.Nano-Shield (passive): Due to the relative fragility of the battlesuit (caused mainly by design considerations focused on ranged combat), it has been equipped with a nano-shield mechanic. A swarm of nano-bots quickly intercepts incoming damage only to deplete itself in the process and require a recharge time. This is not meant for a long-term shield but rather a short term one until the battle-suit wearer can locate to a safer location away from enemy fire.

4.Nano-Augments (passive): Further uses nano-based implants to increase movement speed, sight range, detect cloaked units (subject for debate) and grant an enhanced auto-repair rate (using salvaged nomad nano-repair technology) for the battlesuit to counter its relative fragility.

5.Paint target: Using salvaged targetting drone technology to enhance the battlesuit's railgun with targetting lasers that can mark a target for allies to fire more potently on. Painting a target requires the battlesuit to remain stationary and the target to remain in range.(debatable constructs a targetting drone rather than paint the target himself).

U.Alternative 1:Systems Override: The battlesuit activates its emergency medical systems upon receiving fatal damage quickly administering state of the art medical support through nanites interfacing directly with the body, effectively bringing the wearer's body systems' back on-line once again in an otherwise fatal case of injury. Requires significant recharge time and wearer isn't resurrected to full health nor energy.

U.Alternative 2:Dual Rapid Fire Cannon: Using advanced nanites to construct a powerful dual-barrelled rapid firing cannon on the field that automatically attacks all enemy targets that come in its range for a set duration of time.

P.S.:Which version of the ultimate ability to be used is subject for discussion. Abilities for discussion that might replace something in there:

1.Stasis shot: paralyses the target hero for a set duration during which he can't move or attack.

2.Rocket salvo: Aoe rocket barrage to an area fired from long range.

-Please use the discussion tab if you have any comments about this hero, including specific ideas to make him better.

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